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Research Labs
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3D Deep Learning
Applied Research
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(12)
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(7)
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2012
2010
2012
Unifying Primary Cache, Scratch, and Register File Memories in a Throughput Processor
Mark Gebhart,
Steve Keckler
,
Brucek Khailany
, Ronny Krashinsky,
William Dally
Preconditioned Block-Iterative Methods on GPUs
Maxim Naumov
Exposure Stacks for Live Scenes with Hand-held Cameras
Jun Hu,
Orazio Gallo
, Kari Pulli
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
Detecting Regions of Interest in Dynamic Scenes with Camera Motions
Kihwan Kim, Dongryeol Lee, Irfan Essa
Relational Algorithms for Multi-Bulk-Synchronous Processors
Greg Diamos, Haicheng Wu, Ashwin Lele, Jin Wang, Sudhakar Yalamanchili
Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum
Timo Aila
,
Samuli Laine
,
Tero Karras
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara,
David Luebke
Robust Stereo with Flash and No-flash Image Pairs
Changyin Zhou, Alejandro Troccoli, Kari Pulli
Realtime Computer Vision with OpenCV
Kari Pulli, Anatoly Baksheev, Kirill Kornyakov, Victor Eruhimov
Metering for Exposure Stacks
Orazio Gallo
, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli
Efficient Parallel Merge Sort for Fixed and Variable Length Keys
Andrew Davidson, David Tarjan,
Michael Garland
, John Owens
Policy-based Tuning for Performance Portability and Library Co-optimization
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
Incomplete-LU and Cholesky Factorization in the Preconditioned Iterative Methods on the GPU
Maxim Naumov
A Path Space Extension for Robust Light Transport Simulation
Toshiya Hachisuka, Jacopo Pantaleoni, Henrik W. Jensen
A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors
Mark Gebhart, Daniel R. Johnson, David Tarjan,
Steve Keckler
,
William Dally
, Erik Lindholm, Kevin Skadron
Scalable GPU Graph Traversal
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
FCam for Multiple Cameras
Alejandro Troccoli, Dawid Pająk, Kari Pulli
2010
Point Set Registration: Coherent Point Drift
Andriy Myronenko
, Xubo Song
Sparse Matrix-Vector Multiplication on Multicore and Accelerators
Sam Williams, Nathan Bell, Jee Whan Choi,
Michael Garland
, Leonid Oliker, Richard Vuduc
Scalable Fluid Simulation using Anisotropic Turbulence Particles
Tobias Pfaff, Nils Thurey, Jonathan Cohen, Sarah Tariq, Markus Gross
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich,
Jared Hoberock
,
David Luebke
, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes
Jacopo Pantaleoni, Luca Fascione
Ambient Occlusion Volumes
Morgan McGuire
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley,
David Luebke
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing
Jacopo Pantaleoni,
David Luebke
Architecture Considerations for Tracing Incoherent Rays
Timo Aila
,
Tero Karras
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine
,
Tero Karras
Restart Trail for Stackless BVH Traversal
Samuli Laine
The Even/Odd Synchronizer: A Fast, All-Digital Periodic Synchronizer
William Dally
,
Stephen Tell
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