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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(21)
Real-Time Rendering
(21)
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(5)
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(5)
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(3)
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(2)
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21 results found
Real-Time Rendering
Clear all
2021
2017
Real-Time Rendering
2021
Scalar Spatiotemporal Blue Noise Masks
Alan Wolfe, Nathan Morrical,
Tomas Akenine-Möller
, Ravi Ramamoorthi
Dynamic Diffuse Global Illumination Resampling
Zander Majercik,
Thomas Müller
,
Alex Keller
, Derek Nowrouzezahrai, Morgan McGuire
Fast Volume Rendering with Spatiotemporal Reservoir Resampling
Daqi Lin,
Chris Wyman
, Cem Yuksel
SIGGRAPH
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg
,
Jon Hasselgren
, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans,
Thomas Müller
, Sanja Fidler
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
Cooperative Profile Guided Optimization
Mark Stephenson
, Ram Rangan,
Steve Keckler
Real-time Neural Radiance Caching for Path Tracing
Thomas Müller
,
Fabrice Rousselle
,
Jan Novák
,
Alex Keller
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
Towaki Takikawa, Joey Litalien, Kangxue Yin,
Karsten Kreis
,
Charles Loop
, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler
CVPR
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Interactive Path Tracing and Reconstruction of Sparse Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Petrik Clarberg
,
Jacob Munkberg
Best Paper Presentation, i3D 2021
PGZ: Automatic Zero-Value Code Specialization
Mark Stephenson
, Ram Rangan
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller