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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
(19)
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(18)
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SIGGRAPH
(1)
19 results found
Real-Time Rendering
Clear all
2022
2017
Real-Time Rendering
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Slang Shading Language Advances
Yong He,
Petrik Clarberg
, Theresa Foley
Research Advances Toward Real-Time Path Tracing
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller