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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
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New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
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(10)
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VR, AR and Display Technology
(19)
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(11)
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(9)
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(8)
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(6)
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(4)
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(3)
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19 results found
VR, AR and Display Technology
Clear all
2025
2020
VR, AR and Display Technology
2025
Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays
Jonghyun Kim
,
Michael Stengel
,
Amrita Mazumdar
,
Tianye Li
,
Cheng Sun
,
David Luebke
,
Shalini De Mello
SIGGRAPH
Pedestrian Collision Avoidance in Hemianopia during Natural Walking in Immersive Virtual Reality
Jonathan K. Doyon, Sujin Kim, Alex D. Hwang,
Jae-Hyun Jung
Real-time 3D Visualization of Radiance Fields on Light Field Displays
Jonghyun Kim
,
Cheng Sun
,
Michael Stengel
, Matthew Chan, Andrew Russell, Jaehyun Jung, Wil Braithewaite,
Shalini De Mello
,
David Luebke
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Zhengming Yu,
Tianye Li
, Jingxiang Sun,
Omer Shapira
,
Seonwook Park
,
Michael Stengel
, Matthew Chan, Xin Li, Wenping Wang,
Koki Nagano
,
Shalini De Mello
SIGGRAPH
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang,
Jiefeng Li
,
Tianye Li
,
Ye Yuan
, Henry Fuchs,
Koki Nagano
,
Shalini De Mello
,
Michael Stengel
CVPR
Coherent 3D Portrait Video Reconstruction via Triplane Fusion
Shengze Wang,
Xueting Li
,
Chao Liu
, Matthew Chan,
Michael Stengel
, Henry Fuchs,
Shalini De Mello
,
Koki Nagano
CVPR
AI 3D Selfie: Real-Time Single-Image 3D Face Reconstruction for Light-Field Displays
Jonghyun Kim
,
Michael Stengel
, Matthew Chan,
Koki Nagano
,
Shalini De Mello
,
David Luebke
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
eXtended Reality and Artificial Intelligence in Medicine and Rehabilitation
Tomas Krilavičius, Lucio Tommaso De Paolis, Valerio De Luca,
Josef Spjut
2020
Neural Holography
Yifan Peng, Suyeon Choi, Nitish Padmanaban,
Jonghyun Kim
, Gordon Wetzstein
Weakly-Supervised 3D Hand Pose Estimation via Biomechanical Constraints
Adrian Spurr,
Umar Iqbal
,
Pavlo Molchanov
, Otmar Hilliges,
Jan Kautz
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
NRMVS: Non-Rigid Multi-view Stereo
Matthias Innmann, Kihwan Kim, Jinwei Gu, Matthias Niessner ,
Charles Loop
, Marc Stamminger,
Jan Kautz
Prescription AR: a fully-customized prescription-embedded augmented reality display
Jui-Yi Wu,
Jonghyun Kim
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei,
David Luebke
, Arie Kaufman,
Joohwan Kim
Toward Standardized Classification of Foveated Displays
Josef Spjut
,
Ben Boudaoud
,
Jonghyun Kim
,
Trey Greer
, Rachel Albert,
Michael Stengel
, Kaan Akşit,
David Luebke
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit