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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
(18)
Computer Graphics
(15)
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(6)
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(4)
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(4)
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(3)
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18 results found
Real-Time Rendering
Clear all
2023
2022
Real-Time Rendering
2023
Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling
Jakob Hoydis
,
Fayçal Aït Aoudia
,
Sebastian Cammerer
,
Merlin Nimier-David
,
Nikolaus Binder
,
Guillermo Marcus
,
Alex Keller
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Microfacet theory for non-uniform heightfields
Eugene d'Eon
,
Benedikt Bitterli
,
Andrea Weidlich
,
Tizian Zeltner
SIGGRAPH
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Johannes Jendersie,
Eugene d'Eon
Neuralangelo: High-Fidelity Neural Surface Reconstruction
Max Zhaoshuo Li
,
Thomas Müller
, Alex Evans, Russell H. Taylor, Mathias Unberath,
Ming-Yu Liu
,
Chen-Hsuan Lin
CVPR
The Best Inventions of 2023, TIME Magazine
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Real-Time Neural Appearance Models
Tizian Zeltner
,
Fabrice Rousselle
,
Andrea Weidlich
,
Petrik Clarberg
,
Jan Novák
,
Benedikt Bitterli
, Alex Evans,
Tomáš Davidovič
,
Simon Kallweit
,
Aaron Lefohn
SIGGRAPH
Joint Neural Denoising of Surfaces and Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Jacob Munkberg
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Slang Shading Language Advances
Yong He,
Petrik Clarberg
, Theresa Foley
Research Advances Toward Real-Time Path Tracing
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler