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(80)
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331 results found
Computer Graphics
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Computer Graphics
2015
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin
, Morgan McGuire, Kayvon Fatahalian,
Aaron Lefohn
2014
Path space filtering
Alex Keller
, Ken Dahm,
Nikolaus Binder
Path space similarity determined by Fourier histogram descriptors
Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner,
Alex Keller
,
Nikolaus Binder
, Ken Dahm
Fast Global Illumination Approximations on Deep G-Buffers
Michael Mara, Morgan McGuire, Derek Nowrouzezahrai,
David Luebke
Perceptual Depth Compression for Stereo Applications
Dawid Pająk, Robert Herzog, Radosław Mantiuk, Piotr Didyk, Elmar Eisemann, Karol Myszkowski, Kari Pulli
Occluder Simplification using Planar Sections
Ari Silvennoinen, Hannu Saransaari,
Samuli Laine
,
Jaakko Lehtinen
2013
Lighting Deep G-Buffers: Single-Pass, Layered Depth Images with Minimum Separation Applied to Indirect Illumination
Michael Mara, Morgan McGuire,
David Luebke
Deterministic Consistent Density Estimation for Light Transport Simulation
Alex Keller
,
Nikolaus Binder
Near-Eye Light Field Displays
Douglas Lanman,
David Luebke
A Fast and Stable Feature-Aware Motion Blur Filter
Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere
Michael Mara, Morgan McGuire
CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
Samuli Laine
,
Tero Karras
,
Timo Aila
Practical SVBRDF Capture in the Frequency Domain
Miika Aittala, Tim Weyrich,
Jaakko Lehtinen
Gradient-Domain Metropolis Light Transport
Jaakko Lehtinen
,
Tero Karras
,
Samuli Laine
, Miika Aittala, Frédo Durand,
Timo Aila
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
Chris Wyman
, Peter-Pike Sloan, Peter Shirley
Imperfect Voxelized Shadow Volumes
Chris Wyman
, Zeng Dai
PixelPie: Maximal Poisson-disk Sampling with Rasterization
Cheuk Yiu Ip, M. Adil Yalçin,
David Luebke
, Amitabh Varshney
A Topological Approach to Voxelization
Samuli Laine
GPU Ray Tracing
Steven Parker, Heiko Freidrich,
David Luebke
, Keith Morley, James Bigler,
Jared Hoberock
, David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich
Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation
Michael Mara, Morgan McGuire,
David Luebke
2012
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara,
David Luebke
A Path Space Extension for Robust Light Transport Simulation
Toshiya Hachisuka, Jacopo Pantaleoni, Henrik W. Jensen
2011
Improved Dual-Space Bounds for Simultaneous Motion and Defocus Blur
Samuli Laine
,
Tero Karras
Efficient Triangle Coverage Tests for Stochastic Rasterization
Samuli Laine
,
Tero Karras
Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin
, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Jacopo Pantaleoni
High-Performance Software Rasterization on GPUs
Samuli Laine
,
Tero Karras
Stochastic Transparency
Eric Enderton, Erik Sintorn, Peter Shirley,
David Luebke
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