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Publications
Our publications provide insight into some of our leading-edge research.
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2025
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(135)
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(123)
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(107)
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(85)
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(57)
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(52)
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Computer Graphics
(13)
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(6)
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33 results found
Clear all
2010
2008
2010
Point Set Registration: Coherent Point Drift
Andriy Myronenko
, Xubo Song
Sparse Matrix-Vector Multiplication on Multicore and Accelerators
Sam Williams, Nathan Bell, Jee Whan Choi,
Michael Garland
, Leonid Oliker, Richard Vuduc
Scalable Fluid Simulation using Anisotropic Turbulence Particles
Tobias Pfaff, Nils Thurey, Jonathan Cohen, Sarah Tariq, Markus Gross
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich,
Jared Hoberock
,
David Luebke
, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes
Jacopo Pantaleoni, Luca Fascione
Ambient Occlusion Volumes
Morgan McGuire
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley,
David Luebke
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing
Jacopo Pantaleoni,
David Luebke
Architecture Considerations for Tracing Incoherent Rays
Timo Aila
,
Tero Karras
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine
,
Tero Karras
Restart Trail for Stackless BVH Traversal
Samuli Laine
The Even/Odd Synchronizer: A Fast, All-Digital Periodic Synchronizer
William Dally
,
Stephen Tell
Hardware-Accelerated Colored Stochastic Shadow Maps
Morgan McGuire
Optical Image Processing Using Light Modulation Displays
David Luebke
, Gordon Wetzstein, Wolfgang Heidrich
Efficient Sparse Voxel Octrees
Samuli Laine
,
Tero Karras
Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation
Samuli Laine
,
Tero Karras
Interactive Fluid-Particle Simulation using Translating Eulerian Grids
Jonathan Cohen, Sarah Tariq, Simon Green
Fast Tridiagonal Solvers on the GPU
Yao Zhang, Jonathan Cohen, John Owens
Programming Massively Parallel Processors: A Hands-on Approach
David Kirk, Wen-mei Hwu
2008
Efficient Parallel Scan Algorithms for GPUs
Shubhabrata Sengupta, Mark Harris,
Michael Garland
Efficient Sparse Matrix-Vector Multiplication on CUDA
Nathan Bell,
Michael Garland
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich,
Eugene d'Eon
, Ravi Ramamoorthi, Szymon Rusinkiewicz
SIGGRAPH
Lossless and Near Lossless Compression of Real Color Filter Array data
Karen Eguiazarian, co-author: Andriy Bazhyna
On the Visualization of Social and Other Scale-Free Networks
Yuntao Jia, Jared Hoberock,
Michael Garland
, John C. Hart
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock,
Michael Garland
, John C. Hart
Parallel Computing Experiences with CUDA
Michael Garland
, Scott Le Grand, John Nickolls, Joshua Anderson, Jim Hardwick, Scott Morton, Everett Phillips, Yao Zhang, Vasily Volkov
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, François Sillion, Fredo Durand,
Timo Aila
Low Viscosity Flow Simulations for Animation
M .Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, Jun-Yong Noh
Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Qianyong Chen, Ewen Cheslack-Postava,
David Luebke
, Rui Wang, Qunsheng Peng, Hujun Bao
GPU Computing
John D. Owens, Mike Houston,
David Luebke
, Simon Green, John E. Stone, James C. Phillips
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
Free-form Motion Processing
Scott Kircher,
Michael Garland
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