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Publications
Our publications provide insight into some of our leading-edge research.
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2025
(16)
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(34)
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(40)
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(31)
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(33)
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(30)
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(16)
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(23)
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(13)
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(5)
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(15)
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Research Areas
Computer Graphics
(345)
Artificial Intelligence and Machine Learning
(88)
Real-Time Rendering
(81)
Computer Vision
(43)
Algorithms and Numerical Methods
(37)
Generative AI
(37)
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(37)
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(27)
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(21)
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(18)
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(17)
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(15)
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(10)
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Events
CVPR
(11)
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(4)
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(5)
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(1)
SIGGRAPH
(62)
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(1)
345 results found
Computer Graphics
Clear all
Computer Graphics
2023
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions
Rohan Sawhney, Bailey Miller, Ioannis Gkioulekas, Keenan Crane
SIGGRAPH
Data Free Learning of Reduced-Order Kinematics
Nicholas Sharp, Cristian Romero, David Levin, Alec Jacobson, Etienne Vouga, Paul Kry, Justin Solomon
SIGGRAPH
Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models
Rinon Gal
, Moab Arar,
Yuval Atzmon
, Amit H. Bermano,
Gal Chechik
, Daniel Cohen-Or
SIGGRAPH
Key-Locked Rank One Editing for Text-to-Image Personalization
Yoad Tewel,
Rinon Gal
,
Gal Chechik
,
Yuval Atzmon
SIGGRAPH
Random-Access Neural Compression of Material Textures
Karthik Vaidyanathan,
Marco Salvi
,
Bart Wronski
,
Tomas Akenine-Möller
,
Pontus Ebelin
,
Aaron Lefohn
SIGGRAPH
SIGGRAPH 2023 Technical Papers Awards: Honorable Mention
Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models
Rinon Gal
, Moab Arar,
Yuval Atzmon
, Amit Bermano,
Gal Chechik
, Daniel Cohen-Or
SIGGRAPH
Microfacet theory for non-uniform heightfields
Eugene d'Eon
,
Benedikt Bitterli
,
Andrea Weidlich
,
Tizian Zeltner
SIGGRAPH
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Johannes Jendersie,
Eugene d'Eon
Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs
Eugene d'Eon
Interactive AI Material Generation and Editing in NVIDIA Omniverse
Hassan Abu Alhaija,
Alex Zook
, Michael Babcock, James Lucas, David Tyner, Rajeev Rao, Maria Shugrina
SIGGRAPH
Real-Time Live! Best in Show
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization
Jiawei Yang,
Marco Pavone
,
Yue Wang
CVPR
Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
Davis Rempe, Zhengyi Luo, Xue Bin Peng,
Ye Yuan
, Kris Kitani,
Karsten Kreis
, Sanja Fidler, Or Litany
CVPR
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang,
Xueting Li
,
Sifei Liu
,
Shalini De Mello
,
Orazio Gallo
, Xiaolong Wang,
Jan Kautz
CVPR
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen
,
Jonathan Tremblay
,
Valts Blukis
,
Stephen Tyree
,
Thomas Müller
, Alex Evans, Dieter Fox,
Jan Kautz
,
Stan Birchfield
CVPR
Neuralangelo: High-Fidelity Neural Surface Reconstruction
Max Zhaoshuo Li
,
Thomas Müller
, Alex Evans, Russell H. Taylor, Mathias Unberath,
Ming-Yu Liu
,
Chen-Hsuan Lin
CVPR
The Best Inventions of 2023, TIME Magazine
Magic3D: High-Resolution Text-to-3D Content Creation
Chen-Hsuan Lin
, Jun Gao, Luming Tang, Towaki Takikawa, Xiaohui Zeng, Xun Huang,
Karsten Kreis
, Sanja Fidler,
Ming-Yu Liu
,
Tsung-Yi Lin
CVPR
Fast Procedural Noise By Stochastic Sampling
Marcos Fajardo,
Matt Pharr
Subpixel Deblurring of Anti-Aliased Raster Clip Art
Jinfan Yang,
Nicholas Vining
, Shakiba Kheradmand, Nathan Carr, Leonid Sigal, Alla Sheffer
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
Herman Hansson-Söderlund,
Tomas Akenine-Möller
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Recursive Control Variates for Inverse Rendering
Baptiste Nicolet,
Fabrice Rousselle
,
Jan Novák
,
Alexander Keller
, Wenzel Jakob,
Thomas Müller
SIGGRAPH
Inverse Global Illumination using a Neural Radiometric Prior
Saeed Hadadan, Geng Lin,
Jan Novák
,
Fabrice Rousselle
, Matthias Zwicker
SIGGRAPH
CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Chen Tessler
,
Yoni Kasten
, Yunrong Guo,
Shie Mannor
,
Gal Chechik
, Xue Bin Peng
SIGGRAPH
Joint Neural Denoising of Surfaces and Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Jacob Munkberg
Visibility Algorithms for Dynamic Dependence Analysis and Distributed Coherence
Michael Bauer
, Elliott Slaughter, Sean Treichler, Wonchan Lee,
Michael Garland
, Alex Aiken
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System
Rachel Brown, Vasha DuTell, Bruce Walter,
Ruth Rosenholtz
, Peter Shirley, Morgan McGuire,
David Luebke
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Elucidating the Design Space of Diffusion-Based Generative Models
Tero Karras
,
Miika Aittala
,
Timo Aila
,
Samuli Laine
NeurIPS
NeurIPS Outstanding Paper
LION: Latent Point Diffusion Models for 3D Shape Generation
Xiaohui Zeng,
Arash Vahdat
, Francis Williams, Zan Gojcic, Or Litany, Sanja Fidler,
Karsten Kreis
NeurIPS
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising
Jon Hasselgren
, Nikolai Hofmann,
Jacob Munkberg
NeurIPS
Ray Tracing of Signed Distance Function Grids
Herman Hansson-Söderlund, Alex Evans,
Tomas Akenine-Möller
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
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