Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Artificial Intelligence Computing Leadership from NVIDIA
Login
Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Search
Search
Enter the terms you wish to search for.
Publications
Our publications provide insight into some of our leading-edge research.
Filters
Search
Apply
Filters
Filters
Publication Year
2024
(7)
2023
(6)
2022
(8)
2021
(6)
2020
(4)
2019
(12)
2018
(6)
2017
(1)
2016
(2)
Facet Publication Year
Research Areas
Human Computer Interaction
(52)
VR, AR and Display Technology
(25)
Esports
(24)
Computer Graphics
(23)
Computer Vision
(13)
Applied Perception
(10)
Artificial Intelligence and Machine Learning
(10)
Robotics
(6)
Real-Time Rendering
(5)
Hyperscale Graphics
(3)
Computational Photography and Imaging
(1)
Generative AI
(1)
High Performance Computing
(1)
Networking
(1)
Events
CVPR
(4)
SIGGRAPH
(8)
VSS
(1)
52 results found
Human Computer Interaction
Clear all
Human Computer Interaction
2024
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging
Ziyang Chen, Doğa Doğan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Honorable Mention
Learning to Move Like Professional Counter-Strike Players
David Durst, F. Xie, V. Sarukkai, Brennan Shacklett,
Iuri Frosio
,
Chen Tessler
,
Joohwan Kim
, C. Taylor, G. Bernstein, S. Choudhury, P. Hanrahan,, Kayvon Fatahalian
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Arjun Madhusudan,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
, Benjamin Watson
SIGGRAPH
On Smoothly Varying Frame Timing in First-Person Gaming
UC Santa Barbara and NVIDIA,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
SIGGRAPH
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
2023
Rethinking Display Requirements for Esports and High Interactivity Applications
Joohwan Kim
,
Josef Spjut
,
Ben Boudaoud
, Benjamin Watson, Turner Whitted
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
Affordance Diffusion: Synthesizing Hand-Object Interactions
Yufei Ye,
Xueting Li
, Abhinav Gupta,
Shalini De Mello
,
Stan Birchfield
, Jiaming Song, Shubham Tulsiani,
Sifei Liu
CVPR
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang,
Xueting Li
,
Sifei Liu
,
Shalini De Mello
,
Orazio Gallo
, Xiaolong Wang,
Jan Kautz
CVPR
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields
Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li,
Shalini De Mello
, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
CVPR
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Esports and expertise: what competitive gaming can teach us about mastery
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun
Best Technical Paper, SIGGRAPH 2022
FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Ben Boudaoud
,
Josef Spjut
, Pyarelal Knowles, Arjun Madhusudan,
Joohwan Kim
Esports meets human-computer interaction
Simone Kriglstein, Anna Lisa Martin-Niedecken,
Josef Spjut
, Nicole B. Damen, Selen Turkay, Anders Drachen
Model Predictive Control for Fluid Human-to-Robot Handovers
Wei Yang
,
Balakumar Sundaralingam
, Chris Paxton,
Iretiayo Akinola
,
Yu-Wei Chao
, Maya Cakmak,
Dieter Fox
2021
AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush
Enrique Rosales, Chrystiano Araujo, Jafet Rodriguez,
Nicholas Vining
, Dongwook Yoon, Alla Sheffer
SIGGRAPH
Gaming at Warp Speed: Improving Aiming with Late Warp
Ben Boudaoud
, Pyarelal Knowles,
Joohwan Kim
,
Josef Spjut
StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Dave Pagurek van Mossel, Chenxi Liu,
Nicholas Vining
, Mikhail Bessmeltsev, Alla Sheffer
SIGGRAPH
Weakly-Supervised Physically Unconstrained Gaze Estimation
Rakshit Kothari,
Shalini De Mello
,
Umar Iqbal
,
Wonmin Byeon
, Seonwook Park,
Jan Kautz
CVPR
Oral
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Robust Vision-Based Cheat Detection in Competitive Gaming
Aditya Jonnalagadda,
Iuri Frosio
, Seth Schenider, Morgan McGuire,
Joohwan Kim
2020
Weakly-Supervised 3D Hand Pose Estimation via Biomechanical Constraints
Adrian Spurr,
Umar Iqbal
,
Pavlo Molchanov
, Otmar Hilliges,
Jan Kautz
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei,
David Luebke
, Arie Kaufman,
Joohwan Kim
Toward Standardized Classification of Foveated Displays
Josef Spjut
,
Ben Boudaoud
,
Jonghyun Kim
,
Trey Greer
, Rachel Albert,
Michael Stengel
, Kaan Akşit,
David Luebke
2019
Joint Optimization for Cooperative Image Captioning
Gilad Vered, Gal Oren,
Yuval Atzmon
,
Gal Chechik
Pagination
Current page
1
Page
2
Next page
Next ›
Last page
Last »