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VR, AR and Display Technology
(69)
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(25)
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69 results found
VR, AR and Display Technology
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VR, AR and Display Technology
2020
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei,
David Luebke
, Arie Kaufman,
Joohwan Kim
Toward Standardized Classification of Foveated Displays
Josef Spjut
,
Ben Boudaoud
,
Jonghyun Kim
,
Trey Greer
, Rachel Albert,
Michael Stengel
, Kaan Akşit,
David Luebke
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit
2019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
Content-Consistent Generation of Realistic Eyes with Style
Marcel Bühler , Seonwook Park,
Shalini De Mello
, Xucong, Otmar Hilliges
Winner (1st place) Synthetic Eye Generation Challenge
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Foveated AR: Dynamically-Foveated Augmented Reality Display
Jonghyun Kim
, Youngmo Jeong,
Michael Stengel
, Kaan Akşit, Rachel Albert,
Ben Boudaoud
,
Trey Greer
,
Joohwan Kim
,
Ward Lopes
, Zander Majercik, Peter Shirley,
Josef Spjut
, Morgan McGuire,
David Luebke
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors
Mona Jalal,
Josef Spjut
,
Ben Boudaoud
, Margrit Betke
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit,
Michael Stengel
, Rafał K. Mantiuk, Katerina Mania
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Joohwan Kim
,
Michael Stengel
, Alexander Majercik,
Shalini De Mello
, David Dunn,
Samuli Laine
, Morgan McGuire,
David Luebke
Manufacturing Application-Driven Foveated Near-Eye Displays
Kaan Akşit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs,
David Luebke
2018
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality
Jose Barreiros, Houston Claure, Bryan Peele,
Omer Shapira
,
Josef Spjut
,
David Luebke
, Malte Jung, Robert Shepherd
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Steerable application-adaptive near eye displays
Kishore Rathinavel, Praneeth Chakravarthula, Kaan Akşit,
Josef Spjut
,
Ben Boudaoud
, Turner Whitted,
David Luebke
, Henry Fuchs
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video Interpolation
Huaizu Jiang, Deqing Sun, Varun Jampani, Ming-Hsuan Yang, Erik Learned-Miller,
Jan Kautz
A Variable Shape and Variable Stiffness Controller for Haptic Virtual Interactions
Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu,
Josef Spjut
,
Omer Shapira
,
David Luebke
, Robert F. Shepherd
2017
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting
Robert Maier, Kihwan Kim, Daniel Cremers,
Jan Kautz
, Matthias Nießner
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
,
Josef Spjut
, Peter Shirley,
David Luebke
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Mixed-primary Factorization for Dual-frame Computational Displays
Fu-Chung Huang, David Pajak,
Jonghyun Kim
,
Jan Kautz
,
David Luebke
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Robert Shepher, Bryan Peele, Benjamin Mac Murray, Jose Barreiros,
Omer Shapira
,
Josef Spjut
,
David Luebke
Light Fields for Near-eye Displays
Fu-Chung Huang
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
Hybrid Modulation for Near Zero Display Latency
Trey Greer
,
Josef Spjut
,
David Luebke
, Turner Whitted
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