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Publications
Our publications provide insight into some of our leading-edge research.
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(74)
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(52)
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(8)
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(5)
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(4)
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(3)
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(9)
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(6)
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(3)
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(6)
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(9)
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(7)
175 results found
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2022
2007
2022
Displacement-Invariant Cost Computation for Efficient Stereo Matching
Yiran Zhong,
Charles Loop
,
Wonmin Byeon
,
Stan Birchfield
, et al.
Machine Learning and Algorithms: Let Us Team Up for EDA
Haoxing (Mark) Ren
,
Brucek Khailany
,
Matt Fojtik
,
Yanqing Zhang
Accelerators
Steve Keckler
, Dejan Milojicic
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis
Jonathan Tremblay
, Moustafa Meshry,
Stan Birchfield
, Alex Evans,
Jan Kautz
,
Alex Keller
, Sameh Khamis,
Charles Loop
, Nate Morrical,
Thomas Müller
,
Koki Nagano
, Towaki Takikawa,
Stan Birchfield
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys
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