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Research Labs
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(477)
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(333)
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(325)
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(222)
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2008
Free-form Motion Processing
Scott Kircher,
Michael Garland
Scalable Parallel Programming with CUDA
John Nickolls, Ian Buck,
Michael Garland
, Kevin Skadron
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys
2006
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy W Sheaffer,
David Luebke
, Kevin Skadron
2005
A Survey of General-Purpose Computation on Graphics Hardware
John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron Lefohn, Timothy J. Purcell
GPU-Accelerated High Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
High-Quality Antialiased Rasterization
Daniel Wexler, Eric Enderton
2003
Twister: A Space-warp Operator for the Two-handed Editing of 3D Shapes
Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw
2001
A User-Programmable Vertex Engine.
Erik Lindholm,
Mark Kilgard
, Henry Moreton
MesoGAN: Generative Neural Reflectance Shells
Stavros Diolatzis,
Jan Novák
,
Fabrice Rousselle
, Jonathan Granskog,
Miika Aittala
, Ravi Ramamoorthi, George Drettakis
Verification and Synthesis of Robust Control Barrier Functions: Multilevel Polynomial Optimization and Semidefinite Relaxation
Shucheng Kang,
Yuxiao Chen
,
Heng Yang
,
Marco Pavone
Graph Positional Encoding via Random Feature Propagation
Moshe Eliasof, Fabrizio Frasca, Beatrice Bevilacqua, Eran Treister,
Gal Chechik
,
Haggai Maron
ICML
Real-Time Neural Appearance Models
Tizian Zeltner
,
Fabrice Rousselle
,
Andrea Weidlich
,
Petrik Clarberg
,
Jan Novák
,
Benedikt Bitterli
, Alex Evans,
Tomas Davidovic
,
Simon Kallweit
,
Aaron Lefohn
A Differential Monte Carlo Solver For the Poisson Equation
Zihan Yu,
Lifan Wu
, Zhiqian Zhou, Shuang Zhao
SIGGRAPH
Diffusion Texture Painting
Anita Hu, Nishkrit Desai, Hassan Abu Alhaija, Seung Wook Kim, Masha Shugrina
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Yi Shi, Jingbo Wang, Xuekun Jiang, Bingkun Lin, Bo Dai, Xue Bin Peng
Multi-Predictor Fusion: Combining Learning-based and Rule-based Trajectory Predictors
Sushant Veer
,
Apoorva Sharma
,
Marco Pavone
CORL
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