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Publications
Our publications provide insight into some of our leading-edge research.
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2012
Robust Stereo with Flash and No-flash Image Pairs
Changyin Zhou, Alejandro Troccoli, Kari Pulli
Realtime Computer Vision with OpenCV
Kari Pulli, Anatoly Baksheev, Kirill Kornyakov, Victor Eruhimov
Metering for Exposure Stacks
Orazio Gallo
, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli
Efficient Parallel Merge Sort for Fixed and Variable Length Keys
Andrew Davidson, David Tarjan,
Michael Garland
, John Owens
Policy-based Tuning for Performance Portability and Library Co-optimization
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
Incomplete-LU and Cholesky Factorization in the Preconditioned Iterative Methods on the GPU
Maxim Naumov
A Path Space Extension for Robust Light Transport Simulation
Toshiya Hachisuka, Jacopo Pantaleoni, Henrik W. Jensen
A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors
Mark Gebhart, Daniel R. Johnson, David Tarjan,
Steve Keckler
,
William Dally
, Erik Lindholm, Kevin Skadron
Scalable GPU Graph Traversal
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
FCam for Multiple Cameras
Alejandro Troccoli, Dawid Pająk, Kari Pulli
2011
Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation
Duane Merrill
A Compile-Time Managed Multi-Level Register File Hierarchy
Mark Gebhart,
Steve Keckler
,
William Dally
CudaDMA: Optimizing GPU Memory Bandwidth via Warp Specialization
Michael Bauer, Henry Cook,
Brucek Khailany
Improved Dual-Space Bounds for Simultaneous Motion and Defocus Blur
Samuli Laine
,
Tero Karras
Gaussian Process Regression Flow for Analysis of Motion Trajectories
Kihwan Kim, Dongryeol Lee, Irfan Essa
Thrust: A Productivity-Oriented Library for CUDA
Nathan Bell,
Jared Hoberock
Processing Device Arrays with C++ Metaprogramming
Jonathan Cohen
A Hybrid Method for Solving Tridiagonal Systems on the GPU
Yao Zhang, Jonathan Cohen, Andrew A. Davidson, John Owens
Efficient Triangle Coverage Tests for Stochastic Rasterization
Samuli Laine
,
Tero Karras
GPUs and the Future of Parallel Computing
Steve Keckler
,
William Dally
,
Brucek Khailany
,
Michael Garland
, David Glasco
Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin
, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Jacopo Pantaleoni
Simpler and Faster HLBVH with Work Queues
Kirill Garanzha, Jacopo Pantaleoni, David McAllister
High-Performance Software Rasterization on GPUs
Samuli Laine
,
Tero Karras
High Performance and Scalable GPU Graph Traversal
Duane Merrill,
Michael Garland
, Andrew Grimshaw
Stochastic Transparency
Eric Enderton, Erik Sintorn, Peter Shirley,
David Luebke
Temporal Light Field Reconstruction for Rendering Distribution Effects
Jaakko Lehtinen
,
Timo Aila
, Jiawen Chen,
Samuli Laine
, Frédo Durand
Clipless Dual-Space Bounds for Faster Stochastic Rasterization
Samuli Laine
,
Timo Aila
,
Tero Karras
,
Jaakko Lehtinen
The Alchemy Screen-space Ambient Obscurance Algorithm
Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy
Exposing Fine-Grained Parallelism in Algebraic Multigrid Methods
Nathan Bell, Steven Dalton, Luke Olson
The Workflow Scale: Why 5x Faster Might Not Be Enough
Eric Enderton, Daniel Wexler
Stratified Sampling for Stochastic Transparency
Samuli Laine
,
Tero Karras
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