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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(26)
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(9)
Real-Time Rendering
(9)
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(6)
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(5)
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(5)
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SIGGRAPH
(4)
26 results found
Computer Graphics
Clear all
2025
2018
Computer Graphics
2025
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Ziyi Zhang, Nicolas Roussel,
Thomas Müller
,
Tizian Zeltner
,
Merlin Nimier-David
,
Fabrice Rousselle
, Wenzel Jakob
SIGGRAPH
Generative Detail Enhancement for Physically Based Materials
Saeed Hadadan,
Benedikt Bitterli
,
Tizian Zeltner
,
Jan Novák
,
Fabrice Rousselle
,
Jacob Munkberg
,
Jon Hasselgren
,
Bart Wronski
, Matthias Zwicker
SIGGRAPH
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Georgia Tech,
Ben Keller
, Yingyan Celine Lin,
Brucek Khailany
Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
Behrooz Zarebavani, Danny Kaufman, David Levin,
Maryam Mehri Dehnavi
SIGGRAPH
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
CorrFill: Enhancing Faithfulness in Reference-based Inpainting with Correspondence Guidance in Diffusion Models
Kuan-Hung Liu, Cheng-Kun Yang,
Min-Hung Chen
, Yu-Lun Liu, Yen-Yu Lin
scene_synthesizer: A Python Library for Procedural Scene Generation in Robot Manipulation
Clemens Eppner,
Adithya Murali
,
Caelan Garrett
,
Rowland O'Flaherty
,
Tucker Hermans
,
Wei Yang
, Dieter Fox
High-Precision Benchmarks for the Stochastic Rod
Eugene d'Eon
, Anil Prinja
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin Shih,
Ting-Chun Wang
, Andrew Tao, Bryan Catanzaro
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Slang: Language Mechanisms for Extensible Real-time Shading Systems
Yong He, Theresa Foley, Kayvon Fatahalian
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin
,
Chris Wyman
, Morgan McGuire,
Aaron Lefohn
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Approximate svBRDF Estimation From Mobile Phone Video
Rachel Albert, Dorian Yao Chan, Dan B Goldman, James F. O'Brien
MoCoGAN: Decomposing Motion and Content for Video Generation
Sergey Tulyakov,
Ming-Yu Liu
,
Xiaodong Yang
,
Jan Kautz
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
Ting-Chun Wang
,
Ming-Yu Liu
, Jun-Yan Zhu, Andrew Tao,
Jan Kautz
, Bryan Catanzaro
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
,
Timo Aila
,
Samuli Laine
, Jaakko Lehtinen