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Publications
Our publications provide insight into some of our leading-edge research.
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(16)
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Computer Graphics
(40)
Artificial Intelligence and Machine Learning
(13)
Real-Time Rendering
(13)
VR, AR and Display Technology
(11)
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(8)
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(7)
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(6)
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(5)
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(4)
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SIGGRAPH
(4)
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40 results found
Computer Graphics
Clear all
2025
2019
Computer Graphics
2025
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Ziyi Zhang, Nicolas Roussel,
Thomas Müller
,
Tizian Zeltner
,
Merlin Nimier-David
,
Fabrice Rousselle
, Wenzel Jakob
SIGGRAPH
Generative Detail Enhancement for Physically Based Materials
Saeed Hadadan,
Benedikt Bitterli
,
Tizian Zeltner
,
Jan Novák
,
Fabrice Rousselle
,
Jacob Munkberg
,
Jon Hasselgren
,
Bart Wronski
, Matthias Zwicker
SIGGRAPH
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Georgia Tech,
Ben Keller
, Yingyan Celine Lin,
Brucek Khailany
Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
Behrooz Zarebavani, Danny Kaufman, David Levin,
Maryam Mehri Dehnavi
SIGGRAPH
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
CorrFill: Enhancing Faithfulness in Reference-based Inpainting with Correspondence Guidance in Diffusion Models
Kuan-Hung Liu, Cheng-Kun Yang,
Min-Hung Chen
, Yu-Lun Liu, Yen-Yu Lin
scene_synthesizer: A Python Library for Procedural Scene Generation in Robot Manipulation
Clemens Eppner,
Adithya Murali
,
Caelan Garrett
,
Rowland O'Flaherty
,
Tucker Hermans
,
Wei Yang
, Dieter Fox
High-Precision Benchmarks for the Stochastic Rod
Eugene d'Eon
, Anil Prinja
2019
Few-Shot Video-to-Video Synthesis
Ting-Chun Wang
,
Ming-Yu Liu
, Andrew Tao, Guilin Liu,
Jan Kautz
, Bryan Catanzaro
Dance to Music
Hsin-Ying Lee,
Xiaodong Yang
,
Ming-Yu Liu
,
Ting-Chun Wang
, Yu-Ding Lu, Ming-Hsuan Yang,
Jan Kautz
High-Quality Self-Supervised Deep Image Denoising
Samuli Laine
,
Tero Karras
, Jaakko Lehtinen,
Timo Aila
Improved Precision and Recall Metric for Assessing Generative Models
Tuomas Kynkäänniemi,
Tero Karras
,
Samuli Laine
, Jaakko Lehtinen,
Timo Aila
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
Guandao Yang, Xun Huang, Zekun Hao,
Ming-Yu Liu
, Serge Belongie, Bharath Hariharan
Neural Turtle Graphics for Modeling City Road Layouts
Hang Chu, Daiqing Li, David Acuna, Amlan Kar, Maria Shugrina, Xinkai Wei,
Ming-Yu Liu
, Antonio Torralba, Sanja Fidler
Meta-Sim: Learning to Generate Synthetic Datasets
Amlan Kar, Aayush Prakash,
Ming-Yu Liu
, Eric Cameracci, Justin Yuan, Matt Rusiniak, David Acuna, Antonio Torralba, Sanja Fidler
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Foveated AR: Dynamically-Foveated Augmented Reality Display
Jonghyun Kim
, Youngmo Jeong,
Michael Stengel
, Kaan Akşit, Rachel Albert,
Ben Boudaoud
,
Trey Greer
,
Joohwan Kim
,
Ward Lopes
, Zander Majercik, Peter Shirley,
Josef Spjut
, Morgan McGuire,
David Luebke
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
A Style-Based Generator Architecture for Generative Adversarial Networks
Tero Karras
,
Samuli Laine
,
Timo Aila
Semantic Image Synthesis with Spatially-Adaptive Normalization
Taesung Park,
Ming-Yu Liu
,
Ting-Chun Wang
, Jun-Yan Zhu
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit,
Michael Stengel
, Rafał K. Mantiuk, Katerina Mania
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Joohwan Kim
,
Michael Stengel
, Alexander Majercik,
Shalini De Mello
, David Dunn,
Samuli Laine
, Morgan McGuire,
David Luebke
Manufacturing Application-Driven Foveated Near-Eye Displays
Kaan Akşit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs,
David Luebke
Ray Tracing Gems
Eric Haines,
Tomas Akenine-Möller
Improving Temporal Antialiasing with Adaptive Ray Tracing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
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