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Research Labs
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3D Deep Learning
Applied Research
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(30)
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(16)
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Computer Graphics
(32)
Artificial Intelligence and Machine Learning
(13)
Real-Time Rendering
(10)
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(6)
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(6)
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(5)
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(3)
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32 results found
Computer Graphics
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2025
2020
Computer Graphics
2025
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Ziyi Zhang, Nicolas Roussel,
Thomas Müller
,
Tizian Zeltner
,
Merlin Nimier-David
,
Fabrice Rousselle
, Wenzel Jakob
SIGGRAPH
Generative Detail Enhancement for Physically Based Materials
Saeed Hadadan,
Benedikt Bitterli
,
Tizian Zeltner
,
Jan Novák
,
Fabrice Rousselle
,
Jacob Munkberg
,
Jon Hasselgren
,
Bart Wronski
, Matthias Zwicker
SIGGRAPH
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Georgia Tech,
Ben Keller
, Yingyan Celine Lin,
Brucek Khailany
Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
Behrooz Zarebavani, Danny Kaufman, David Levin,
Maryam Mehri Dehnavi
SIGGRAPH
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
CorrFill: Enhancing Faithfulness in Reference-based Inpainting with Correspondence Guidance in Diffusion Models
Kuan-Hung Liu, Cheng-Kun Yang,
Min-Hung Chen
, Yu-Lun Liu, Yen-Yu Lin
scene_synthesizer: A Python Library for Procedural Scene Generation in Robot Manipulation
Clemens Eppner,
Adithya Murali
,
Caelan Garrett
,
Rowland O'Flaherty
,
Tucker Hermans
,
Wei Yang
, Dieter Fox
High-Precision Benchmarks for the Stochastic Rod
Eugene d'Eon
, Anil Prinja
2020
Online Adaptation for Consistent Mesh Reconstruction in the Wild
Xueting Li,
Sifei Liu
,
Shalini De Mello
, Kihwan Kim, Xiaolong Wang, Ming-Hsuan Yang,
Jan Kautz
Learning Deformable Tetrahedral Meshes for 3D Reconstruction
Jun Gao, Wenzheng Chen, Tommy Xiang, Clement Fuji Tsang, Alec Jacobson, Morgan McGuire
Training Generative Adversarial Networks with Limited Data
Tero Karras
,
Miika Aittala
,
Janne Hellsten
,
Samuli Laine
,
Jaakko Lehtinen
,
Timo Aila
Neural Control Variates
Thomas Müller
,
Fabrice Rousselle
,
Alex Keller
,
Jan Novák
Modular Primitives for High-Performance Differentiable Rendering
Samuli Laine
,
Janne Hellsten
,
Tero Karras
, Yeongho Seol,
Jaakko Lehtinen
,
Timo Aila
Glossy Probe Reprojection for Interactive Global Illumination
Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash,
Chris Wyman
, Peter Shirley, George Drettakis
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Zeroploit: Exploiting Zero Valued Operands in Interactive Gaming Applications
Ram Rangan,
Mark Stephenson
, Aditya Ukarande, Shyam Murthy, Virat Agarwal, Marc Blackstein
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli,
Chris Wyman
,
Matt Pharr
, Peter Shirley,
Aaron Lefohn
, Wojciech Jarosz
Practical Product Sampling by Fitting and Composing Warps
David Hart,
Matt Pharr
,
Thomas Müller
,
Ward Lopes
, Morgan McGuire, Peter Shirley
Semi-Supervised StyleGAN for Disentanglement Learning
Weili Nie,
Tero Karras
, Animesh Garg, Shoubhik Debnath, Anjul Patney, Ankit B. Patel, Anima Anandkumar
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
ꟻLIP: A Difference Evaluator for Alternating Images
Pontus Ebelin
, Jim Nilsson,
Tomas Akenine-Möller
, Magnus Oskarsson, Kalle Åström, Mark D. Fairchild
Wolfgang Straßer Award for 3rd best paper, High Performance Graphics 2020
Compositional Neural Scene Representations for Shading Inference
Jonathan Granskog,
Fabrice Rousselle
, Marios Papas,
Jan Novák
Understanding SSIM
Jim Nilsson,
Tomas Akenine-Möller
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers
Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner,
Matt Pharr
, Peter Shirley
Neural Denoising with Layer Embeddings
Jacob Munkberg
,
Jon Hasselgren
Analyzing and Improving the Image Quality of StyleGAN
Tero Karras
,
Samuli Laine
,
Miika Aittala
,
Janne Hellsten
, Jaakko Lehtinen,
Timo Aila
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn
Prescription AR: a fully-customized prescription-embedded augmented reality display
Jui-Yi Wu,
Jonghyun Kim
Domain Stylization: A Fast Covariance Matching Framework towards Domain Adaptation
Aysegul Dundar,
Ming-Yu Liu
,
Zhiding Yu
,
Ting-Chun Wang
, John Zedlewski,
Jan Kautz
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit