Research

Select Publications

A Local Image Reconstruction Algorithm for Stochastic Rendering

"A Local Image Reconstruction Algorithm for Stochastic Rendering"
Peter Shirley (NVIDIA), Timo Aila (NVIDIA), Jonathan Cohen (NVIDIA), Eric Enderton (NVIDIA), Samuli Laine (NVIDIA), David Luebke (NVIDIA), Morgan McGuire (Williams College), in i3D, February 2011

Colored Stochastic Shadow Maps

"Colored Stochastic Shadow Maps"
Morgan McGuire (NVIDIA), Eric Enderton (NVIDIA), in i3D, February 2011

Subpixel Reconstruction Antialiasing

"Subpixel Reconstruction Antialiasing"
Matthäus G. Chajdas (Technische Universität München and NVIDIA), Morgan McGuire (NVIDIA), David Luebke (NVIDIA), in i3D, February 2011

Copperhead: Compiling an Embedded Data Parallel Language

"Copperhead: Compiling an Embedded Data Parallel Language"
Bryan Catanzaro (UC Berkeley), Michael Garland (NVIDIA), Kurt Keutzer (UC Berkeley), in 16th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP 2011), February 2011

Efficient, high-quality Bayer demosaic filtering on GPUs

"Efficient, high-quality Bayer demosaic filtering on GPUs "
Morgan McGuire (Williams College), in jgt, 2009