Research

Select Publications

Scalable GPU Graph Traversal

"Scalable GPU Graph Traversal"
Duane Merrill (NVIDIA), Michael Garland (NVIDIA), Andrew Grimshaw (University of Virginia), in 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP'12), Feb 2012

FCam for Multiple Cameras

"FCam for Multiple Cameras"
Alejandro Troccoli (NVIDIA), Dawid Pająk (NVIDIA), Kari Pulli (NVIDIA), in SPIE Electronic Imaging: Multimedia on Mobile Images 2012, January 2012

Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation

"Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation"
Duane Merrill (NVIDIA), in Department of Computer Science, University of Virginia, December 2011

A Compile-Time Managed Multi-Level Register File Hierarchy

"A Compile-Time Managed Multi-Level Register File Hierarchy"
Mark Gebhart (UT-Austin), Stephen Keckler (NVIDIA), William Dally (NVIDIA), in International Symposium on Microarchitecture (MICRO), December 2011

What Characterizes a Shadow Boundary under Sun and Sky?

"What Characterizes a Shadow Boundary under Sun and Sky?"
Xiang Huang, Gang Hua, Lance Williams (NVIDIA), Jack Tumblin, in 2011 IEEE International Conference on Computer Vision (ICCV), November 2011