Research

Select Publications

Colored Stochastic Shadow Maps

"Colored Stochastic Shadow Maps"
Morgan McGuire (NVIDIA), Eric Enderton (NVIDIA), in i3D, February 2011

Subpixel Reconstruction Antialiasing

"Subpixel Reconstruction Antialiasing"
Matthäus G. Chajdas (Technische Universität München and NVIDIA), Morgan McGuire (NVIDIA), David Luebke (NVIDIA), in i3D, February 2011

Copperhead: Compiling an Embedded Data Parallel Language

"Copperhead: Compiling an Embedded Data Parallel Language"
Bryan Catanzaro (UC Berkeley), Michael Garland (NVIDIA), Kurt Keutzer (UC Berkeley), in 16th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP 2011), February 2011

Efficient, high-quality Bayer demosaic filtering on GPUs

"Efficient, high-quality Bayer demosaic filtering on GPUs "
Morgan McGuire (Williams College), in jgt, 2009

Augmenting Aerial Earth Maps with Dynamic Information

"Augmenting Aerial Earth Maps with Dynamic Information"
Kihwan Kim (Georgia Tech), Sangmin Oh (Kitware), Jeonggyu Lee (Intel), Irfan Essa (Georgia Tech), in Virtual Reality Journal 2011, and IEEE ISMAR 2009, January 2011