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Publications
Our publications provide insight into some of our leading-edge research.
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2009
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila
,
Samuli Laine
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Morgan McGuire,
David Luebke
Image Space Gathering
Austin Robison, Peter Shirley
Designing Efficient Sorting Algorithms for Manycore GPUs
Nadathur Satish, Mark Harris,
Michael Garland
A Fast Double Precision CFD Code Using CUDA
Jonathan Cohen, M. Jeroen Molemaker
Fast BVH Construction on GPUs
Christian Lauterbach,
Michael Garland
, Shubhabrata Sengupta,
David Luebke
, Dinesh Manocha
2008
Efficient Parallel Scan Algorithms for GPUs
Shubhabrata Sengupta, Mark Harris,
Michael Garland
Efficient Sparse Matrix-Vector Multiplication on CUDA
Nathan Bell,
Michael Garland
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich,
Eugene d'Eon
, Ravi Ramamoorthi, Szymon Rusinkiewicz
SIGGRAPH
Lossless and Near Lossless Compression of Real Color Filter Array data
Karen Eguiazarian, co-author: Andriy Bazhyna
On the Visualization of Social and Other Scale-Free Networks
Yuntao Jia, Jared Hoberock,
Michael Garland
, John C. Hart
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock,
Michael Garland
, John C. Hart
Parallel Computing Experiences with CUDA
Michael Garland
, Scott Le Grand, John Nickolls, Joshua Anderson, Jim Hardwick, Scott Morton, Everett Phillips, Yao Zhang, Vasily Volkov
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, François Sillion, Fredo Durand,
Timo Aila
Low Viscosity Flow Simulations for Animation
M .Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, Jun-Yong Noh
Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Qianyong Chen, Ewen Cheslack-Postava,
David Luebke
, Rui Wang, Qunsheng Peng, Hujun Bao
GPU Computing
John D. Owens, Mike Houston,
David Luebke
, Simon Green, John E. Stone, James C. Phillips
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
Free-form Motion Processing
Scott Kircher,
Michael Garland
Scalable Parallel Programming with CUDA
John Nickolls, Ian Buck,
Michael Garland
, Kevin Skadron
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys
2006
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy W Sheaffer,
David Luebke
, Kevin Skadron
2005
A Survey of General-Purpose Computation on Graphics Hardware
John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron Lefohn, Timothy J. Purcell
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