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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
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3D Deep Learning
Applied Research
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(336)
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(330)
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(223)
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2013
Lighting Deep G-Buffers: Single-Pass, Layered Depth Images with Minimum Separation Applied to Indirect Illumination
Michael Mara, Morgan McGuire,
David Luebke
Deterministic Consistent Density Estimation for Light Transport Simulation
Alex Keller
,
Nikolaus Binder
Near-Eye Light Field Displays
Douglas Lanman,
David Luebke
A Fast and Stable Feature-Aware Motion Blur Filter
Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
WYSIWYG Computational Photography via Viewfinder Editing
Jongmin Baek, Dawid Pająk, Kihwan Kim, Kari Pulli, Marc Levoy
An Energy Efficient Time-sharing Pyramid Pipeline for Multi-resolution Computer Vision
Qiuling Zhu, Navjot Garg, Yun-Ta Tsai, Kari Pulli
On Quality Metrics of Bounding Volume Hierarchies
Timo Aila
,
Tero Karras
,
Samuli Laine
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere
Michael Mara, Morgan McGuire
Fast Parallel Construction of High-Quality Bounding Volume Hierarchies
Tero Karras
,
Timo Aila
CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
NOVA: A Functional Language for Data Parallelism
Alex Collins, Dominik Grewe, Vinod Grover, Sean Lee, Adriana Susnea
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
Samuli Laine
,
Tero Karras
,
Timo Aila
Practical SVBRDF Capture in the Frequency Domain
Miika Aittala, Tim Weyrich,
Jaakko Lehtinen
Gradient-Domain Metropolis Light Transport
Jaakko Lehtinen
,
Tero Karras
,
Samuli Laine
, Miika Aittala, Frédo Durand,
Timo Aila
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
Chris Wyman
, Peter-Pike Sloan, Peter Shirley
Imperfect Voxelized Shadow Volumes
Chris Wyman
, Zeng Dai
PixelPie: Maximal Poisson-disk Sampling with Rasterization
Cheuk Yiu Ip, M. Adil Yalçin,
David Luebke
, Amitabh Varshney
HDR Deghosting: How to Deal with Saturation?
Jun Hu,
Orazio Gallo
, Kari Pulli, Xiaobai Sun
A Topological Approach to Voxelization
Samuli Laine
21st Century Digital Design Tools
William Dally
, Chris Malachosky,
Steve Keckler
GPU Ray Tracing
Steven Parker, Heiko Freidrich,
David Luebke
, Keith Morley, James Bigler,
Jared Hoberock
, David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich
Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation
Michael Mara, Morgan McGuire,
David Luebke
Convergence and Scalarization for Data-Parallel Architectures
Yunsup Lee, Ronny Krashinsky, Vinod Grover,
Steve Keckler
, Krste Asanovic
A 0.54pJ/b 20Gb/s Ground-Referenced Single-Ended Short-Haul Serial Link in 28nm CMOS for Advanced Packaging Applications
John Poulton,
William Dally
,
Xi Chen
, John Eyles,
Trey Greer
,
Stephen Tell
,
Tom Gray
A Parallel Auxiliary Grid Algebraic Multigrid Method for Graphic Processing Units
Lu Wang, Xiaozhe Hu, Jonathan Cohen, Jinchao Xu
2012
Unifying Primary Cache, Scratch, and Register File Memories in a Throughput Processor
Mark Gebhart,
Steve Keckler
,
Brucek Khailany
, Ronny Krashinsky,
William Dally
Preconditioned Block-Iterative Methods on GPUs
Maxim Naumov
Exposure Stacks for Live Scenes with Hand-held Cameras
Jun Hu,
Orazio Gallo
, Kari Pulli
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
Detecting Regions of Interest in Dynamic Scenes with Camera Motions
Kihwan Kim, Dongryeol Lee, Irfan Essa
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