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Publications
Our publications provide insight into some of our leading-edge research.
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2025
(48)
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(109)
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(164)
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(153)
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(135)
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(123)
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(107)
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(85)
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(57)
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(52)
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(23)
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(26)
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(29)
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Computer Architecture
(20)
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(19)
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(7)
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(7)
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(6)
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66 results found
Clear all
2015
2008
2015
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli,
Jan Kautz
, Ravi Ramamoorthi
Toggle-aware Compression for GPUs
Gennady Pekhimenko, Evgeny Bolotin,
Mike O'Connor
, Onur Mutlu, Todd C. Mowry,
Steve Keckler
A Pausible Bisynchronous FIFO for GALS Systems
Ben Keller,
Matt Fojtik
,
Brucek Khailany
Multi-sensor System for Driver’s Hand-Gesture Recognition
Pavlo Molchanov
,
Shalini Gupta
, Kihwan Kim, Kari Pulli
Short-Range FMCW Monopulse Radar for Hand-Gesture Sensing
Pavlo Molchanov
, Shalini Gupta, Kihwan Kim, Kari Pulli
Camera Re-calibration after Zooming based on Sets of Conics
Iuri Frosio
, Cristina Turrini, Alberto Alzati
Parallel Graph Coloring with Applications to the Incomplete-LU Factorization on the GPU
Maxim Naumov, Patrice Castonguay, Jonathan Cohen
SASSIFI: Evaluating Resilience of GPU Applications
Siva Hari
, Timothy Tsai,
Mark Stephenson
,
Steve Keckler
,
Joel Emer
In-Memory Graph Databases for Web-Scale Data
Vito Giovanni Castellana, Alessandro Morari, Jesse Weaver, Antonino Time, David Haglin,
Oreste Villa
, John Feo
Page Placement Strategies for GPUs within Heterogeneous Memory Systems
Neha Agarwal,
David Nellans
,
Mark Stephenson
,
Mike O'Connor
,
Steve Keckler
Simulating the Visual Experience of Very Bright and Very Dark Scenes
David Jacobs,
Orazio Gallo
, Emily Cooper, Kari Pulli, Marc Levoy
Adaptive Segmentation based on a Learned Quality Metric
Iuri Frosio
, Ed Ratner
Slim near eye display using pinhole aperture arrays
Kaan Akşit,
Jan Kautz
,
David Luebke
High Performing Cache Hierarchies for Server Workloads -- Relaxing Inclusion to Capture the Latency Benefits of Exclusive Caches
Aamer Jaleel
, Joseph Nuzman, Adrian Moga, Simon C. Steely Jr.,
Joel Emer
Priority-Based Cache Allocation in Throughput Processors
Dong Li, Minsoo Rhu, Daniel Johnson,
Mike O'Connor
, Mattan Erez, Donald Fussell,
Steve Keckler
Unlocking Bandwidth for GPUs in CC-NUMA systems
Neha Agarwal,
David Nellans
,
Mike O'Connor
,
Steve Keckler
, Thomas Wenisch
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin
, Morgan McGuire, Kayvon Fatahalian,
Aaron Lefohn
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
Chris Wyman
, Rama Hoetzlein,
Aaron Lefohn
Machine Learning for Adaptive Bilateral Filtering
Iuri Frosio
, Karen Egiazarian, Kari Pulli
High-speed Low-power On-chip Global Signaling Design Overview
Xi Chen
,
John Wilson
, John Poulton, Rizwan Bashirullah,
Tom Gray
2008
Efficient Parallel Scan Algorithms for GPUs
Shubhabrata Sengupta, Mark Harris,
Michael Garland
Efficient Sparse Matrix-Vector Multiplication on CUDA
Nathan Bell,
Michael Garland
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich,
Eugene d'Eon
, Ravi Ramamoorthi, Szymon Rusinkiewicz
SIGGRAPH
Lossless and Near Lossless Compression of Real Color Filter Array data
Karen Eguiazarian, co-author: Andriy Bazhyna
On the Visualization of Social and Other Scale-Free Networks
Yuntao Jia, Jared Hoberock,
Michael Garland
, John C. Hart
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock,
Michael Garland
, John C. Hart
Parallel Computing Experiences with CUDA
Michael Garland
, Scott Le Grand, John Nickolls, Joshua Anderson, Jim Hardwick, Scott Morton, Everett Phillips, Yao Zhang, Vasily Volkov
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, François Sillion, Fredo Durand,
Timo Aila
Low Viscosity Flow Simulations for Animation
M .Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, Jun-Yong Noh
Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Qianyong Chen, Ewen Cheslack-Postava,
David Luebke
, Rui Wang, Qunsheng Peng, Hujun Bao
GPU Computing
John D. Owens, Mike Houston,
David Luebke
, Simon Green, John E. Stone, James C. Phillips
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
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