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Publications
Our publications provide insight into some of our leading-edge research.
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(67)
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(49)
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(29)
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(22)
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(13)
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(5)
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154 results found
Clear all
2020
2010
2020
Domain Stylization: A Fast Covariance Matching Framework towards Domain Adaptation
Aysegul Dundar,
Ming-Yu Liu
,
Zhiding Yu
,
Ting-Chun Wang
, John Zedlewski,
Jan Kautz
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit
Displacement-Invariant Cost Computation for Efficient Stereo Matching
Yiran Zhong,
Charles Loop
,
Wonmin Byeon
,
Stan Birchfield
, Yuchao Dai, Kaihao Zhang, Alexey Kamenev,
Thomas Breuel
, Hongdong Li,
Jan Kautz
Improving Deep Stereo Network Generalization with Geometric Priors
Jialiang Wang, Varun Jampani, Deqing Sun,
Charles Loop
,
Stan Birchfield
,
Jan Kautz
A 0.32–128 TOPS, Scalable Multi-Chip-Module-Based Deep Neural Network Inference Accelerator With Ground-Referenced Signaling in 16 nm
Brian Zimmer
,
Rangharajan Venkatesan
, Yakun Sophia Shao,
Jason Clemons
,
Matt Fojtik
,
Ted Jiang
,
Ben Keller
, Alicia Klinefelter,
Nathaniel Pinckney
, Priyanka Raina,
Stephen Tell
,
Yanqing Zhang
,
William Dally
,
Joel Emer
,
Tom Gray
,
Steve Keckler
,
Brucek Khailany
JSSC 2020 Best Paper award
FIST: A Feature-Importance Sampling and Tree-Based Method for Automatic Design Flow Parameter Tuning
Zhiyao Xie, Guan-Qi Fang, Yu-Hung Huang,
Haoxing (Mark) Ren
,
Yanqing Zhang
,
Brucek Khailany
, Shao-Yun Fang, Jiang Hu, Yiran Chen, Erick Carvajal Barboza
PowerNet: Transferable Dynamic IR Drop Estimation via Maximum Convolutional Neural Network
Zhiyao Xie,
Haoxing (Mark) Ren
,
Brucek Khailany
, Ye Sheng, Santosh Santosh, Jiang Hu, Yiran Chen
2010
Point Set Registration: Coherent Point Drift
Andriy Myronenko
, Xubo Song
Sparse Matrix-Vector Multiplication on Multicore and Accelerators
Sam Williams, Nathan Bell, Jee Whan Choi,
Michael Garland
, Leonid Oliker, Richard Vuduc
Scalable Fluid Simulation using Anisotropic Turbulence Particles
Tobias Pfaff, Nils Thurey, Jonathan Cohen, Sarah Tariq, Markus Gross
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich,
Jared Hoberock
,
David Luebke
, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes
Jacopo Pantaleoni, Luca Fascione
Ambient Occlusion Volumes
Morgan McGuire
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley,
David Luebke
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing
Jacopo Pantaleoni,
David Luebke
Architecture Considerations for Tracing Incoherent Rays
Timo Aila
,
Tero Karras
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine
,
Tero Karras
Restart Trail for Stackless BVH Traversal
Samuli Laine
The Even/Odd Synchronizer: A Fast, All-Digital Periodic Synchronizer
William Dally
,
Stephen Tell
Hardware-Accelerated Colored Stochastic Shadow Maps
Morgan McGuire
Optical Image Processing Using Light Modulation Displays
David Luebke
, Gordon Wetzstein, Wolfgang Heidrich
Efficient Sparse Voxel Octrees
Samuli Laine
,
Tero Karras
Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation
Samuli Laine
,
Tero Karras
Interactive Fluid-Particle Simulation using Translating Eulerian Grids
Jonathan Cohen, Sarah Tariq, Simon Green
Fast Tridiagonal Solvers on the GPU
Yao Zhang, Jonathan Cohen, John Owens
Programming Massively Parallel Processors: A Hands-on Approach
David Kirk, Wen-mei Hwu
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